The importance of context
(Automatically translated into English) Let us
recall that in 1981, to embark on an adventure game, it was first
necessary to read the instructions to understand the goal and
especially the mechanisms of the game. This was already true for
Adventure, Haunted House and the Sworquest series. I readily admit that
going through the holes has gameplay that could be improved, but
reading the instructions helps avoid the annoyances that some have
experienced. Also, let's put the game's design in context: While a
development usually takes four to six months, executives, rushed to
release the video game ET for Christmas, asked Howard Scott Warshaw to
make it happen. in five weeks. Such a short deadline does not allow the
game to be subjected to the testing phases essential to improving a
game before its publication.
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