The most maligned game
of the Atari 2600 is ultimately
quite unknown.
Everyone talks about it, often fiercely, and it is then especially those who have never played it. 
Thanks Howard!
(Automatically translated into English) Howard Scott Warshaw, is the author of some of the best games on Atari VCS: Yar's Revenge, Raiders of the Lost Ark and E.T. At those last two syllables, I hear the protests and insults coming from all sides. But I ask this question: Of those who speak badly of E.T., how many have actually tried? I didn't ask "How many of them put the cartridge in, turned on the console, and moved E.T. for five minutes on dry land and in the holes." No, I asked "How many have actually tried it?" 



The importance of context
(Automatically translated into English) Let us recall that in 1981, to embark on an adventure game, it was first necessary to read the instructions to understand the goal and especially the mechanisms of the game. This was already true for Adventure, Haunted House and the Sworquest series. I readily admit that going through the holes has gameplay that could be improved, but reading the instructions helps avoid the annoyances that some have experienced. Also, let's put the game's design in context: While a development usually takes four to six months, executives, rushed to release the video game ET for Christmas, asked Howard Scott Warshaw to make it happen. in five weeks. Such a short deadline does not allow the game to be subjected to the testing phases essential to improving a game before its publication.







Fair play
(Automatically translated into English) Let's face it Howard Scott Warshaw first achieved a real feat: In five weeks, he developed a game rich in interactions, subtly colored and without flickering. Then, let's be fair: if we take the trouble to read the instructions, the game is not only playable, it gives a lot of pleasure to the player: It contains both elements of the film, but also everything that we love in video games: the discovery of objects (the parts of the phone) that we assemble to advance in the adventure, the confrontation with difficulties (the bad guys from the FBI and the scientists who pursue us), meeting a friend (Elliot who takes our candy in exchange for life points), the flowerpot (which we can bring back to life) and the satisfaction of seeing the ship arrive that comes to save us at the end. Added to that is a nice intro screen featuring the face of E.T., in what at the time appeared to be high definition. And I insist: in five weeks!

It's your turn
(Automatically translated into English) Whether it is to prolong the pleasure of the film, to improve your score, to experiment with all kinds of things or to look for the famous easter egg, this game delighted thousands of children in the 1980s. So I say so. full of enthusiasm and I invite everyone to say it: Thank you Howard Scott Warshaw for this performance, for your energy and for the soul that you have been able to breathe into your games, especially to ET!